Description
set during the 1920s
and the dreaded Were-Muskrat
referencing a number of the advanced rules systems first presented in the Pathfinder Gamemastery Guide
Players can attempt to escape
Be on your guard
FOR THE KING (AND ME) Books set during the 1920sThe young monarch has no knack for governing. Take advantage of this by taking on all the most prestigious government duties! Share cards, choose the most high profile jobs then experience an auction phase as belligerent as it is clever! In For the King (and Me), you wish to become the most valuable minister by collecting the right cards while lowering the value of your opponents' objectives. The game plays the same as the designer's earlier game
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