Description
they must keep the Evil Boss' plan from coming to fruition
With each new card drawn after that
May your ship fly true
will have young players sharpening their quick wits
Printing Plates: #'d 1/1
Roll For Adventure Andrew Hanson they must keep the EvilThe old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game
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